And that's what happens, even though you know iClone is good for you, you just can't get your mind off of Iray and Octane. But here's the sick part.you want to do it again. So then you venture off into la la land, and before you know it, you're Octane Rendering, and your like, "OMG.this is crazy.where am I.?" And you wake up the next day, all these rendered images and you have no idea where they came from, and you can't remember anything. Just stuff like that kills the immersion, I mean nothing is perfect but you hit a lot of these along the way.
Why is there a box in the upper left? Who put that there!? Oh, wait that's a rendering artifact. Yeah, I know what you are saying.It's like, Great! I have a scene and now let me render!.and then WUMP WUMP WUUUUUMP.
PS.Īll these women used as an example, looks like porcelain or plastic skin for me.
but studying more and more Cinema 4d as my second option to animate characters, since I'm not so sure if iclone 7 will actually achieve their goals in this way. I gave up using iclone only for what it does best currently: animate characters. defects with emissives, a totally inefficient material system, a totally messed-up light system and shadow, a shadow concept that is from the time of my grandmother. Firstly, is not it enough to understand light and advanced CGI concepts if everything you apply inside the iclone will be DESTROYED at render time? all his work is destroyed with bad antialias, coarse DOF masks. is simply absurd the quality that is obtained in real time using PBR + VXGI, but Reallusion managed to destroy it with some small things. VXGI + PBR is a powerful combo that can easily destroy any commercial rendering in terms of cost benefit, you can find several examples of Archviz with unreal using VXGI. That will stretch the shadow map over an even larger area. For even softer, you can add some huge prop just off camera in your scene. I think we can get those crazy-soft shadows in iClone by setting the soft-shadow check box, and setting it at it's best. But you know, this is okay, it's not like Octane or Iray are usurping iClone's greatness, they are in fact embellishing the greatness of iClone. You know, you really look at the softer shadows, and the highlights, and it just all looks very delicious and silky. IllusionLab, lovely renders! I definitely still see Octane as the.here we go.BETTER output potential too. I find now it's not worth so much comparing the renders as in a battle.but like JAV mentioned, more like comparing them to see how they look like eachother. This last was to compare what kind of result you can get from your hardware GPU, timewise. I know I can get a different look in iClone, vs Octane, vs Unreal, vs Indigo, etc.
But now I kind of look at it differently, I see that you just can get different looks from the engines, so whatever suits your art style is fine. Yeah, originally in this thread I was comparing renders, I took PBR as this universal automatic shader system that was just going to look great no matter what.
and there will be a FREE "no restrictions" version that can run on 2 GPUs - this is epic! I'm not sure if it's been discussed yet, but Octane 4 release will soon be here. Personally, it's still no contest - sure I may be able to 'tweak' iC to get better results, but the extra work 'getting there' narrows the 'time disparity' even more. this render took about 20 seconds with Octane 3. I only just installed Octane 4 and haven't had a chance to figure out where the "Turbo" buttons are. I also added a 'warming LUT' (standard practice for me) to both renders. I had to add a 'shadow caster' in iC to make up for the lack of stronger shadows. same model, same camera, and same lighting. I made this shot using only light emitting GI geo (since iC doesn't export lights with FBX). Not sure if you're comparing renders or trying to get iC to look more like Octane. I'm looking it at as like a, "Wait.just 2 seconds more per frame? Hmmmm.! Let me look again at this some more." Is it " only two more seconds" or is it an " unacceptable 3x longer rendering time"? I guess the answer to that might depend on how many frames you're rendering, eh? Thanks for sharing. So that leaves us with a 1-sec vs 3-sec rendering time. Impressed with the quick Octane rendering time, and impressed with the great result you got in iClone. Other than the different background, and the color grading, it looks like a very good match to me. I wonder how close iClone could match the Octane look by using a LUT (Look up Table) to do some color grading. Not an exact camera and lighting, but close enough. Here is an Octane V4 with Denoising (3 sec) vs iClone (1 sec).